![]() Once you’re in the air and have picked your destination and are nearing it, fly maybe 1 kilometer above where you’re going to land, and get ready to go. I also advise going for a gentle takeoff, hence the lack of Nitrous (because it automatically kicks in), which usually throws your vehicle into the very back of the plane, unbalancing it and just generally messing everything up. Then go ahead and close the back hatch, and climb into the cockpit of your plane. Make sure to center it both sideways and forwards/backwards as best you can too, so that your plane doesn’t drift off course while flying. Next drop a vehicle of your choice (mine is the Bavarium-shielded tank) behind the cargo plane, and after opening up the back hatch, carefully load your vehicle in. ![]() So you’re going to have to turn the damn thing 90 degrees to get it lined up, as well as back it up for a good takeoff. Now for me, any vehicle always drops sideways, and the cargo plane is no different. I do advise turning off the Plane Nitrous, as it can mess you up later. The only runway I’ve found to be big enough for said plane is the far North-Western one, so head over to there and Rebel drop it. To start, you’re gonna need a shitload of takeoff room as well as the cargo plane unlocked. Then start flying over to your target, and whenever you’re over something hostile, release your grapples and watch as you rain death on the unsuspecting fools below you. For this, grab a helicopter, preferably one with high power/pull, and grapple as many mines as you want to the bottom of the chopper, but don’t reel them in (they’re light as hell, and will fly into the chopper and blow you up :P). Fortunately for us, they aren’t attached to the sea floor, and you can tether them to whatever you want. If you go to a naval base, most will have a few of those nice, bright red mines floating around in the water. But these, of course, just make the games what they are! Many of the activities I’ve put below abuse the physics of Medici, and I highly suggest not trying any of them at home. The Just Cause games are known for their questionable physics, like self-reeling grapples, grapples that can be shot from a gauntlet that somehow don’t break your arm, falling 10 kilometers and landing on your head without dying, and cargo jets that only need 50 feet of flat land to take off. ![]() This adds a few cool little options to gameplay (which I’ll detail below), and yet another way to mess with the physics. The interesting part is that when they die or become unattached from the ground, they will immediately begin to float upward! The speed of their floating depends on how many times they’ve been shot. These sweet little pistols inflate Rico’s head to about 10x size when he picks them up, and can be shot at NPCs, making their heads larger the more times you shoot them. My favorites would have to be the wreck of the Mile High Club (a blimp strip club from Just Cause 2), the landfill with copies of Just Cause 1 & 2 buried in it, and finally, the DK pistol, commonly known as the Balloon Gun. There are a bunch of easter eggs in Just Cause 3, and a whole list can be found here. ![]() But what about when you finish the main part of the game, and after you’ve blown the tiny bits of every Di Ravelloian soldier out of the bases and towns they’ve occupied? That’s what I’ll be doing here, compiling some of the goofy things I or other people have done to screw around with the physics and explosives of Medici. There are tons of large explosive things to blow up, and tons of awesome ways to blow them up. On Explosions and other such things, in the Land of Spicy Meatballs ![]()
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